- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
with my changed code. - Cleaned up DECORATE parser a little - moved the old style parsing code into its own file and rearranged a few things. - Made ProcessStates non-static so that it doesn't need to be passed as an argument to all functions in the DECORATE parser. - Moved DECORATE parser files into their own subdirectory. - Optimization: SC_GetToken no longer sets sc_name for identifiers. In most cases this creates needless overhead by adding a potentially unneeded name to the name table and looking up the name. In almost all cases where a name is needed it's as easy to assign sc_String to the name variable. - Added enum definitions to DECORATE. SVN r537 (trunk)
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28 changed files with 3085 additions and 2935 deletions
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@ -1193,7 +1193,7 @@ void R_ProjectSprite (AActor *thing, int fakeside)
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if (thing == NULL ||
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(thing->renderflags & RF_INVISIBLE) ||
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thing->RenderStyle == STYLE_None ||
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(thing->RenderStyle >= STYLE_Translucent && thing->alpha <= 0))
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(thing->RenderStyle >= STYLE_Translucent && thing->alpha <= 0))
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{
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return;
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}
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