- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
with my changed code. - Cleaned up DECORATE parser a little - moved the old style parsing code into its own file and rearranged a few things. - Made ProcessStates non-static so that it doesn't need to be passed as an argument to all functions in the DECORATE parser. - Moved DECORATE parser files into their own subdirectory. - Optimization: SC_GetToken no longer sets sc_name for identifiers. In most cases this creates needless overhead by adding a potentially unneeded name to the name table and looking up the name. In almost all cases where a name is needed it's as easy to assign sc_String to the name variable. - Added enum definitions to DECORATE. SVN r537 (trunk)
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28 changed files with 3085 additions and 2935 deletions
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@ -390,7 +390,7 @@ bool SC_GetToken ()
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{
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if (SC_ScanString (true))
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{
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if (sc_TokenType == TK_Identifier || sc_TokenType == TK_NameConst)
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if (sc_TokenType == TK_NameConst)
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{
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sc_Name = FName(sc_String);
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}
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@ -854,6 +854,10 @@ FString SC_TokenName (int token, const char *string)
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"'stop'",
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"'eval'",
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"'evalnot'",
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"'pickup'",
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"'breakable'",
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"'projectile'",
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"'#include'",
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};
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FString work;
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