- moved hw_renderstate.h to hwrenderer folder and renamed one GL constant it was using.

This commit is contained in:
Christoph Oelckers 2018-10-20 18:37:12 +02:00
commit 510aa600dd
10 changed files with 317 additions and 270 deletions

View file

@ -497,7 +497,7 @@ void FGLRenderer::Draw2D(F2DDrawer *drawer)
gl_RenderState.SetFog(cmd.mColor1, 0);
gl_RenderState.SetColor(1, 1, 1, 1, cmd.mDesaturate);
gl_RenderState.AlphaFunc(GL_GEQUAL, 0.f);
gl_RenderState.AlphaFunc(Alpha_GEqual, 0.f);
if (cmd.mTexture != nullptr)
{