- moved hw_renderstate.h to hwrenderer folder and renamed one GL constant it was using.
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10 changed files with 317 additions and 270 deletions
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@ -497,7 +497,7 @@ void FGLRenderer::Draw2D(F2DDrawer *drawer)
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gl_RenderState.SetFog(cmd.mColor1, 0);
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gl_RenderState.SetColor(1, 1, 1, 1, cmd.mDesaturate);
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gl_RenderState.AlphaFunc(GL_GEQUAL, 0.f);
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gl_RenderState.AlphaFunc(Alpha_GEqual, 0.f);
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if (cmd.mTexture != nullptr)
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{
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