- Macro-fied all access to action functions.
SVN r1149 (trunk)
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42 changed files with 163 additions and 635 deletions
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@ -752,7 +752,7 @@ static bool FindMostRecentWeapon (player_t *player, int *slot, int *index)
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if (player->PendingWeapon != WP_NOCHANGE)
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{
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if (player->psprites[ps_weapon].state != NULL &&
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player->psprites[ps_weapon].state->GetAction() == A_Raise)
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player->psprites[ps_weapon].state->GetAction() == GET_ACTION(A_Raise))
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{
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if (LocalWeapons.LocateWeapon (player->PendingWeapon->GetClass(), slot, index))
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{
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