Add particle drawing

This commit is contained in:
Magnus Norddahl 2016-11-17 01:29:08 +01:00
commit 511eb59479
8 changed files with 113 additions and 10 deletions

View file

@ -28,6 +28,76 @@
#include "r_poly_particle.h"
#include "r_poly.h"
void RenderPolyParticle::Render()
void RenderPolyParticle::Render(const TriMatrix &worldToClip, particle_t *particle, subsector_t *sub, uint32_t subsectorDepth)
{
DVector3 pos = particle->Pos;
double psize = particle->size / 8.0;
double zpos = pos.Z;
DVector2 points[2] =
{
{ pos.X - ViewSin * psize, pos.Y + ViewCos * psize },
{ pos.X + ViewSin * psize, pos.Y - ViewCos * psize }
};
TriVertex *vertices = PolyVertexBuffer::GetVertices(4);
if (!vertices)
return;
bool foggy = false;
int actualextralight = foggy ? 0 : extralight << 4;
std::pair<float, float> offsets[4] =
{
{ 0.0f, 1.0f },
{ 1.0f, 1.0f },
{ 1.0f, 0.0f },
{ 0.0f, 0.0f },
};
for (int i = 0; i < 4; i++)
{
auto &p = (i == 0 || i == 3) ? points[0] : points[1];
vertices[i].x = (float)p.X;
vertices[i].y = (float)p.Y;
vertices[i].z = (float)(zpos + psize * (2.0 * offsets[i].second - 1.0));
vertices[i].w = 1.0f;
vertices[i].varying[0] = (float)(offsets[i].first);
vertices[i].varying[1] = (float)(1.0f - offsets[i].second);
}
// int color = (particle->color >> 24) & 0xff; // pal index, I think
bool fullbrightSprite = particle->bright != 0;
TriUniforms uniforms;
uniforms.objectToClip = worldToClip;
if (fullbrightSprite || fixedlightlev >= 0 || fixedcolormap)
{
uniforms.light = 256;
uniforms.flags = TriUniforms::fixed_light;
}
else
{
uniforms.light = (uint32_t)((sub->sector->lightlevel + actualextralight) / 255.0f * 256.0f);
uniforms.flags = 0;
}
uniforms.subsectorDepth = subsectorDepth;
uint32_t alpha = particle->trans;
PolyDrawArgs args;
args.uniforms = uniforms;
args.vinput = vertices;
args.vcount = 4;
args.mode = TriangleDrawMode::Fan;
args.ccw = true;
args.clipleft = 0;
args.cliptop = 0;
args.clipright = viewwidth;
args.clipbottom = viewheight;
args.stenciltestvalue = 0;
args.stencilwritevalue = 1;
args.solidcolor = (alpha << 24) | (particle->color & 0xffffff);
PolyTriangleDrawer::draw(args, TriDrawVariant::FillSubsector);
}