- fixed the internal name of the original SmallFont to be different from the real SmallFont. This necessitated creating a separate font object, even if it has the same contents.
- added an OriginalBigFont as well.
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parent
e0d57e5464
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5122aa0571
4 changed files with 34 additions and 18 deletions
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@ -108,7 +108,7 @@ CUSTOM_CVAR(Int, vid_rendermode, 4, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
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// No further checks needed. All this changes now is which scene drawer the render backend calls.
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}
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CUSTOM_CVAR(Int, vid_enablevulkan, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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CUSTOM_CVAR(Int, vid_enablevulkan, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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// [SP] This may seem pointless - but I don't want to implement live switching just
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// yet - I'm pretty sure it's going to require a lot of reinits and destructions to
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@ -149,7 +149,7 @@ public:
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int DisplayWidth, DisplayHeight;
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FFont *SmallFont, *SmallFont2, *BigFont, *BigUpper, *ConFont, *IntermissionFont, *NewConsoleFont, *NewSmallFont, *CurrentConsoleFont, *OriginalSmallFont, *AlternativeSmallFont;
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FFont *SmallFont, *SmallFont2, *BigFont, *BigUpper, *ConFont, *IntermissionFont, *NewConsoleFont, *NewSmallFont, *CurrentConsoleFont, *OriginalSmallFont, *AlternativeSmallFont, *OriginalBigFont;
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uint32_t Col2RGB8[65][256];
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uint32_t *Col2RGB8_LessPrecision[65];
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@ -919,6 +919,7 @@ DEFINE_GLOBAL(NewConsoleFont)
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DEFINE_GLOBAL(NewSmallFont)
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DEFINE_GLOBAL(AlternativeSmallFont)
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DEFINE_GLOBAL(OriginalSmallFont)
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DEFINE_GLOBAL(OriginalBigFont)
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DEFINE_GLOBAL(IntermissionFont)
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DEFINE_GLOBAL(CleanXfac)
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DEFINE_GLOBAL(CleanYfac)
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