Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors
This commit is contained in:
parent
6bd629d640
commit
513f90db3e
6 changed files with 35 additions and 16 deletions
|
|
@ -45,6 +45,7 @@
|
|||
#include "vulkan/vk_postprocess.h"
|
||||
#include "vulkan/vk_levelmesh.h"
|
||||
#include "vulkan/vk_lightmapper.h"
|
||||
#include "vulkan/vk_lightprober.h"
|
||||
#include "vulkan/pipelines/vk_renderpass.h"
|
||||
#include "vulkan/descriptorsets/vk_descriptorset.h"
|
||||
#include "vulkan/shaders/vk_shader.h"
|
||||
|
|
@ -247,6 +248,7 @@ void VulkanRenderDevice::InitializeState()
|
|||
mRenderPassManager.reset(new VkRenderPassManager(this));
|
||||
mLevelMesh.reset(new VkLevelMesh(this));
|
||||
mLightmapper.reset(new VkLightmapper(this));
|
||||
mLightprober.reset(new VkLightprober(this));
|
||||
|
||||
mBufferManager->Init();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue