Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors

This commit is contained in:
Magnus Norddahl 2025-02-16 13:37:40 +01:00
commit 513f90db3e
6 changed files with 35 additions and 16 deletions

View file

@ -45,6 +45,7 @@
#include "vulkan/vk_postprocess.h"
#include "vulkan/vk_levelmesh.h"
#include "vulkan/vk_lightmapper.h"
#include "vulkan/vk_lightprober.h"
#include "vulkan/pipelines/vk_renderpass.h"
#include "vulkan/descriptorsets/vk_descriptorset.h"
#include "vulkan/shaders/vk_shader.h"
@ -247,6 +248,7 @@ void VulkanRenderDevice::InitializeState()
mRenderPassManager.reset(new VkRenderPassManager(this));
mLevelMesh.reset(new VkLevelMesh(this));
mLightmapper.reset(new VkLightmapper(this));
mLightprober.reset(new VkLightprober(this));
mBufferManager->Init();