Exported DrawCrosshair
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2 changed files with 14 additions and 0 deletions
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@ -1019,6 +1019,19 @@ void DBaseStatusBar::DrawCrosshair (double ticFrac)
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ST_DrawCrosshair(health, viewwidth / 2 + viewwindowx, viewheight / 2 + viewwindowy, size);
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}
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static void DrawCrosshair(DBaseStatusBar* self, double ticFrac)
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{
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self->DrawCrosshair(ticFrac);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, DrawCrosshair, DrawCrosshair)
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{
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PARAM_SELF_PROLOGUE(DBaseStatusBar);
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PARAM_FLOAT(ticFrac);
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self->DrawCrosshair(ticFrac);
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return 0;
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}
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//---------------------------------------------------------------------------
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//
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// FlashCrosshair
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@ -238,6 +238,7 @@ class BaseStatusBar : StatusBarCore native
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// [MK] let the HUD handle drawing the pause graphics
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virtual bool DrawPaused(int player) { return false; }
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protected native void DrawCrosshair(double TicFrac);
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native TextureID GetMugshot(int accuracy, int stateflags=MugShot.STANDARD, String default_face = "STF");
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native int GetTopOfStatusBar();
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