- made adjustments to P_LineAttack and P_RailAttack to deal with altered angles by passing through a non-parallel portal.
- fixed: P_FindFloorCeiling set the floorsector for a new ceilingheight. Note: P_DrawRailTrail still needs to be changed, at the moment rail trails through portals will not work correctly.
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13 changed files with 186 additions and 167 deletions
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@ -2382,9 +2382,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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{
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if (trace.HitType == TRACE_HitWall)
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{
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DImpactDecal::StaticCreate (s,
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trace.X, trace.Y, trace.Z,
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trace.Line->sidedef[trace.Side], NULL);
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DImpactDecal::StaticCreate (s, trace.HitPos, trace.Line->sidedef[trace.Side], NULL);
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}
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}
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}
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