- made adjustments to P_LineAttack and P_RailAttack to deal with altered angles by passing through a non-parallel portal.
- fixed: P_FindFloorCeiling set the floorsector for a new ceilingheight. Note: P_DrawRailTrail still needs to be changed, at the moment rail trails through portals will not work correctly.
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13 changed files with 186 additions and 167 deletions
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@ -5178,7 +5178,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_WolfAttack)
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if ((0 && dpuff->flags3 & MF3_PUFFONACTORS) || !spawnblood)
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{
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spawnblood = false;
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P_SpawnPuff(self, pufftype, bloodpos, angle, 0);
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P_SpawnPuff(self, pufftype, bloodpos, angle, angle, 0);
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}
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}
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else if (self->target->flags3 & MF3_GHOST)
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