- HITTARGET/MASTER/TRACER now set the puff's pointer(s) within P_SpawnPuff.

- PUFFGETSOWNER, for the sake of compatibility, maintains override for target.
This commit is contained in:
MajorCooke 2014-12-27 14:15:14 -06:00
commit 519ff8b7d1
3 changed files with 13 additions and 17 deletions

View file

@ -4930,7 +4930,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
// P_SpawnPuff
//
AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags)
AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags, AActor *vict)
{
AActor *puff;
@ -4940,9 +4940,17 @@ AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t
puff = Spawn (pufftype, x, y, z, ALLOW_REPLACE);
if (puff == NULL) return NULL;
//Moved puff creation and target/master/tracer setting to here.
if (puff && vict)
{
if (puff->flags7 & MF7_HITTARGET) puff->target = vict;
if (puff->flags7 & MF7_HITMASTER) puff->master = vict;
if (puff->flags7 & MF7_HITTRACER) puff->tracer = vict;
}
// [BB] If the puff came from a player, set the target of the puff to this player.
if ( puff && (puff->flags5 & MF5_PUFFGETSOWNER))
puff->target = source;
if (source != NULL) puff->angle = R_PointToAngle2(x, y, source->x, source->y);