- fixed model vertex buffer setup.

Setting the buffer and its attribute bindings must be one step, not twp. With Vulkan this is a single API call.
This removes the now obsolete SetVertexBuffer method from the model renderer's interface.
This commit is contained in:
Christoph Oelckers 2018-10-27 23:33:22 +02:00
commit 51acf3053c
8 changed files with 4 additions and 31 deletions

View file

@ -143,10 +143,6 @@ IModelVertexBuffer *PolyModelRenderer::CreateVertexBuffer(bool needindex, bool s
return new PolyModelVertexBuffer(needindex, singleframe);
}
void PolyModelRenderer::SetVertexBuffer(IModelVertexBuffer *buffer)
{
}
void PolyModelRenderer::ResetVertexBuffer()
{
}

View file

@ -41,7 +41,6 @@ public:
void BeginDrawModel(AActor *actor, FSpriteModelFrame *smf, const VSMatrix &objectToWorldMatrix, bool mirrored) override;
void EndDrawModel(AActor *actor, FSpriteModelFrame *smf) override;
IModelVertexBuffer *CreateVertexBuffer(bool needindex, bool singleframe) override;
void SetVertexBuffer(IModelVertexBuffer *buffer) override;
void ResetVertexBuffer() override;
VSMatrix GetViewToWorldMatrix() override;
void BeginDrawHUDModel(AActor *actor, const VSMatrix &objectToWorldMatrix, bool mirrored) override;