- fixed model vertex buffer setup.
Setting the buffer and its attribute bindings must be one step, not twp. With Vulkan this is a single API call. This removes the now obsolete SetVertexBuffer method from the model renderer's interface.
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8 changed files with 4 additions and 31 deletions
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@ -270,7 +270,6 @@ void FModelRenderer::RenderFrameModels(const FSpriteModelFrame *smf, const FStat
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FModel * mdl = Models[smf->modelIDs[i]];
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FTexture *tex = smf->skinIDs[i].isValid() ? TexMan(smf->skinIDs[i]) : nullptr;
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mdl->BuildVertexBuffer(this);
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SetVertexBuffer(mdl->GetVertexBuffer(this));
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mdl->PushSpriteMDLFrame(smf, i);
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