- fixed model vertex buffer setup.
Setting the buffer and its attribute bindings must be one step, not twp. With Vulkan this is a single API call. This removes the now obsolete SetVertexBuffer method from the model renderer's interface.
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8 changed files with 4 additions and 31 deletions
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@ -70,7 +70,6 @@ public:
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virtual IModelVertexBuffer *CreateVertexBuffer(bool needindex, bool singleframe) = 0;
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virtual void SetVertexBuffer(IModelVertexBuffer *buffer) = 0;
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virtual void ResetVertexBuffer() = 0;
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virtual VSMatrix GetViewToWorldMatrix() = 0;
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