- replaced AActor::vel and player_t::Vel with a floating point version.
- Converted P_MovePlayer and all associated variables to floating point because this wasn't working well with a mixture between float and fixed. Like the angle commit this has just been patched up to compile, the bulk of work is yet to be done.
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51a98d0e5d
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51b05d331d
140 changed files with 2406 additions and 2403 deletions
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@ -138,7 +138,7 @@ void cht_DoCheat (player_t *player, int cheat)
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player->cheats &= ~CF_NOCLIP;
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msg = GStrings("STSTR_NCOFF");
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}
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if (player->mo->vel.x == 0) player->mo->vel.x = 1; // force some lateral movement so that internal variables are up to date
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if (player->mo->Vel.X == 0) player->mo->Vel.X = MinVel; // force some lateral movement so that internal variables are up to date
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break;
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case CHT_NOVELOCITY:
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@ -583,7 +583,7 @@ void GiveSpawner (player_t *player, PClassInventory *type, int amount)
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}
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AInventory *item = static_cast<AInventory *>
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(Spawn (type, player->mo->X(), player->mo->Y(), player->mo->Z(), NO_REPLACE));
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(Spawn (type, player->mo->Pos(), NO_REPLACE));
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if (item != NULL)
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{
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if (amount > 0)
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