- took GetMaxViewPitch out of renderer interfaces.
With live switching and both renderers on the same backend the old approach will no longer work.
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6 changed files with 29 additions and 40 deletions
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@ -730,13 +730,38 @@ bool player_t::GetPainFlash(FName type, PalEntry *color) const
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//
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//===========================================================================
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EXTERN_CVAR(Float, maxviewpitch)
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EXTERN_CVAR(Bool, r_polyrenderer)
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EXTERN_CVAR(Bool, cl_oldfreelooklimit);
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extern int currentrenderer;
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static int GetSoftPitch(bool down)
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{
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int MAX_DN_ANGLE = MIN(56, (int)maxviewpitch); // Max looking down angle
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int MAX_UP_ANGLE = MIN(32, (int)maxviewpitch); // Max looking up angle
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return (down ? MAX_DN_ANGLE : ((cl_oldfreelooklimit) ? MAX_UP_ANGLE : MAX_DN_ANGLE));
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}
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void player_t::SendPitchLimits() const
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{
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if (this - players == consoleplayer)
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{
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int uppitch, downpitch;
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if (currentrenderer == 0 && !r_polyrenderer)
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{
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uppitch = GetSoftPitch(false);
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downpitch = GetSoftPitch(true);
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}
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else
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{
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uppitch = downpitch = (int)maxviewpitch;
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}
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Net_WriteByte(DEM_SETPITCHLIMIT);
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Net_WriteByte(Renderer->GetMaxViewPitch(false)); // up
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Net_WriteByte(Renderer->GetMaxViewPitch(true)); // down
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Net_WriteByte(uppitch);
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Net_WriteByte(downpitch);
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}
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}
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