- added all known maps requiring inverted sprite sorting to compatibility.txt.

- added compatibility option to invert sprite sorting. Apparently Doom.exe
  originally sorted them differently than most source port and on some maps
  which depends on this it doesn't look right (e.g. Strain MAP13)


SVN r2031 (trunk)
This commit is contained in:
Christoph Oelckers 2009-12-18 08:19:34 +00:00
commit 51e158d7dc
8 changed files with 60 additions and 4 deletions

View file

@ -1,3 +1,9 @@
December 18, 2009 (Changes by Graf Zahl)
- added all known maps requiring inverted sprite sorting to compatibility.txt.
- added compatibility option to invert sprite sorting. Apparently Doom.exe
originally sorted them differently than most source port and on some maps
which depends on this it doesn't look right (e.g. Strain MAP13)
December 17, 2009
- Fixed: Using Transfer_Heights with the SECF_UNDERWATER and
SECF_FAKEFLOORONLY flags applied the water effect to the ceiling and not