- added all known maps requiring inverted sprite sorting to compatibility.txt.
- added compatibility option to invert sprite sorting. Apparently Doom.exe originally sorted them differently than most source port and on some maps which depends on this it doesn't look right (e.g. Strain MAP13) SVN r2031 (trunk)
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8 changed files with 60 additions and 4 deletions
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December 18, 2009 (Changes by Graf Zahl)
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- added all known maps requiring inverted sprite sorting to compatibility.txt.
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- added compatibility option to invert sprite sorting. Apparently Doom.exe
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originally sorted them differently than most source port and on some maps
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which depends on this it doesn't look right (e.g. Strain MAP13)
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December 17, 2009
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- Fixed: Using Transfer_Heights with the SECF_UNDERWATER and
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SECF_FAKEFLOORONLY flags applied the water effect to the ceiling and not
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