- fixed some warnings.
- A_SetRenderStyle should not default to STYLE_None.
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3 changed files with 2 additions and 3 deletions
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@ -3526,7 +3526,7 @@ void AActor::Tick ()
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sector_t *sec = node->m_sector;
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DVector2 scrollv;
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if (level.Scrolls.Size() > (sec-sectors))
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if (level.Scrolls.Size() > unsigned(sec-sectors))
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{
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scrollv = level.Scrolls[sec - sectors];
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}
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