- fixed some warnings.
- A_SetRenderStyle should not default to STYLE_None.
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3 changed files with 2 additions and 3 deletions
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@ -821,7 +821,6 @@ void FSerializer::WriteObjects()
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for (unsigned i = 0; i < w->mDObjects.Size(); i++)
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{
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auto obj = w->mDObjects[i];
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player_t *player;
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BeginObject(nullptr);
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w->Key("classtype");
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