- added lock/unlock methods to the buffer implementations.

These are not interchangeable with Map/Unmap!
Map/Unmap is for mapping a buffer for updating on old hardware, Lock/Unlock are for manually copying some initialization data directly into a static buffer.
This commit is contained in:
Christoph Oelckers 2018-10-27 16:04:28 +02:00
commit 5201501534
3 changed files with 61 additions and 2 deletions

View file

@ -43,6 +43,8 @@ public:
virtual ~IVertexBuffer() {}
virtual void SetData(size_t size, void *data, bool staticdata = true) = 0;
virtual void SetFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs) = 0;
virtual void *Lock(unsigned int size) = 0;
virtual void Unlock() = 0;
virtual void Map() {} // Only needed by old OpenGL but this needs to be in the interface.
virtual void Unmap() {}
void *Memory() { assert(map); return map; }
@ -59,5 +61,7 @@ protected:
public:
virtual ~IIndexBuffer() {}
virtual void SetData(size_t size, void *data, bool staticdata = true) = 0;
virtual void *Lock(unsigned int size) = 0;
virtual void Unlock() = 0;
};