- minimalized the interface to the translation tables to a small set of functions.
Now the internals can be refactored without affecting all using code.
This commit is contained in:
parent
0a7344e432
commit
520a96033b
4 changed files with 127 additions and 134 deletions
|
|
@ -406,7 +406,7 @@ void P_SetupLevel(FLevelLocals *Level, int position, bool newGame)
|
|||
{
|
||||
Level->Players[i]->mo = nullptr;
|
||||
}
|
||||
ClearScriptedTranslations();
|
||||
ClearTranslationSlot(TRANSLATION_LevelScripted);
|
||||
|
||||
|
||||
// Initial height of PointOfView will be set by player think.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue