- minimalized the interface to the translation tables to a small set of functions.

Now the internals can be refactored without affecting all using code.
This commit is contained in:
Christoph Oelckers 2020-04-11 12:42:07 +02:00
commit 520a96033b
4 changed files with 127 additions and 134 deletions

View file

@ -406,7 +406,7 @@ void P_SetupLevel(FLevelLocals *Level, int position, bool newGame)
{
Level->Players[i]->mo = nullptr;
}
ClearScriptedTranslations();
ClearTranslationSlot(TRANSLATION_LevelScripted);
// Initial height of PointOfView will be set by player think.