Reverted the path node system
Code reviews were unfavorable so better nix it before it finds wider use.
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c9e678b60e
commit
520b960ca5
21 changed files with 30 additions and 613 deletions
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@ -353,9 +353,6 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF9, SHADOWBLOCK, AActor, flags9),
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DEFINE_FLAG(MF9, SHADOWAIMVERT, AActor, flags9),
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DEFINE_FLAG(MF9, DECOUPLEDANIMATIONS, AActor, flags9),
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DEFINE_FLAG(MF9, PATHING, AActor, flags9),
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DEFINE_FLAG(MF9, KEEPPATH, AActor, flags9),
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DEFINE_FLAG(MF9, NOPATHING, AActor, flags9),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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@ -2786,7 +2786,6 @@ DEFINE_FIELD_X(LevelInfo, level_info_t, RedirectMapName)
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DEFINE_FIELD_X(LevelInfo, level_info_t, teamdamage)
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DEFINE_GLOBAL_NAMED(currentVMLevel, level)
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DEFINE_FIELD(FLevelLocals, PathNodes)
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DEFINE_FIELD(FLevelLocals, sectors)
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DEFINE_FIELD(FLevelLocals, lines)
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DEFINE_FIELD(FLevelLocals, sides)
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@ -2854,7 +2853,6 @@ DEFINE_FIELD_BIT(FLevelLocals, flags2, infinite_flight, LEVEL2_INFINITE_FLIGHT)
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DEFINE_FIELD_BIT(FLevelLocals, flags2, no_dlg_freeze, LEVEL2_CONV_SINGLE_UNFREEZE)
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DEFINE_FIELD_BIT(FLevelLocals, flags2, keepfullinventory, LEVEL2_KEEPFULLINVENTORY)
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DEFINE_FIELD_BIT(FLevelLocals, flags3, removeitems, LEVEL3_REMOVEITEMS)
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DEFINE_FIELD_BIT(FLevelLocals, flags3, pathing, LEVEL3_PATHING)
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DEFINE_FIELD_X(Sector, sector_t, floorplane)
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DEFINE_FIELD_X(Sector, sector_t, ceilingplane)
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@ -2125,7 +2125,6 @@ DEFINE_FIELD(AActor, LightLevel)
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DEFINE_FIELD(AActor, ShadowAimFactor)
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DEFINE_FIELD(AActor, ShadowPenaltyFactor)
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DEFINE_FIELD(AActor, AutomapOffsets)
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DEFINE_FIELD(AActor, Path)
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DEFINE_FIELD(AActor, LandingSpeed)
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DEFINE_FIELD_X(FCheckPosition, FCheckPosition, thing);
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