- a few more.

This commit is contained in:
Christoph Oelckers 2019-01-27 16:59:50 +01:00
commit 522cc855ad
7 changed files with 18 additions and 20 deletions

View file

@ -2136,11 +2136,11 @@ template<> FSerializer &Serialize(FSerializer &arc, const char *key, char *&pstr
//
// This is a bit of a cheat because it never actually writes out the pointer.
// The rules for levels are that they must be self-contained.
// No level and no pbject that is part of a level may reference a different level.
// No level and no pbject that is part of a level may reference a different one.
//
// When writing, this merely checks if the rules are obeyed and if not errors out.
// When reading, it assumes that the object was properly written and restores
// the reference from the owning level.
// the reference from the owning level
//
// The only exception are null pointers which are allowed
//
@ -2159,7 +2159,7 @@ template<> FSerializer &Serialize(FSerializer &arc, const char *key, FLevelLocal
}
else
{
// This MUST be the currently serialized level. Anything else will error out here as a sanity check.
// This MUST be the currently serialized level, anything else will error out here as a sanity check.
if (arc.Level == nullptr || lev != arc.Level)
{
I_Error("Attempt to serialize invalid level reference");