- Added Gez's Skulltag feature patch, including:
* BUMPSPECIAL flag: actors with this flag will run their special if collided on by a player
* WEAPON.NOAUTOAIM flag, though it is restricted to attacks that spawn a missile (it will not affect autoaim settings for a hitscan or railgun, and that's deliberate)
* A_FireSTGrenade codepointer, extended to be parameterizable
* The grenade (as the default actor for A_FireSTGrenade)
* Protective armors à la RedArmor: they work with a DamageFactor; for example to recreate the RedArmor from Skulltag, copy its code from skulltag.pk3 but remove the "native" keyword and add DamageFactor "Fire" 0.1 to its properties.
SVN r1661 (trunk)
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17 changed files with 154 additions and 23 deletions
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@ -60,7 +60,7 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def);
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//
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// ParseParameter
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//
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// Parses aparameter - either a default in a function declaration
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// Parses a parameter - either a default in a function declaration
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// or an argument in a function call.
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//
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//==========================================================================
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