- Backend update fron Raze, mainly new script exports and extensions.

This commit is contained in:
Christoph Oelckers 2021-05-03 14:13:03 +02:00
commit 52554dc32c
21 changed files with 288 additions and 17 deletions

View file

@ -8706,7 +8706,7 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
bool writable;
ArgList[i] = ArgList[i]->Resolve(ctx); // must be resolved before the address is requested.
if (ArgList[i]->ValueType->isRealPointer())
if (ArgList[i] && ArgList[i]->ValueType->isRealPointer())
{
auto pointedType = ArgList[i]->ValueType->toPointer()->PointedType;
if (pointedType && pointedType->isDynArray())

View file

@ -37,6 +37,7 @@
#include "dobject.h"
#include "vm.h"
#include "types.h"
#include "v_draw.h"
// We need one specific type for each of the 8 integral VM types and instantiate the needed functions for each of them.
// Dynamic arrays cannot hold structs because for every type there'd need to be an internal implementation which is impossible.
@ -412,6 +413,28 @@ DEFINE_ACTION_FUNCTION_NATIVE(FDynArray_I32, Push, ArrayPush<FDynArray_I32 COMMA
ACTION_RETURN_INT(self->Push(val));
}
DEFINE_ACTION_FUNCTION(FDynArray_I32, PushV)
{
PARAM_SELF_STRUCT_PROLOGUE(FDynArray_I32);
PARAM_VA_POINTER(va_reginfo); // Get the hidden type information array
VMVa_List args = { param + 1, 0, numparam - 2, va_reginfo + 1 };
while (args.curindex < args.numargs)
{
if (args.reginfo[args.curindex] == REGT_INT)
{
self->Push(args.args[args.curindex++].i);
}
else if (args.reginfo[args.curindex] == REGT_FLOAT)
{
self->Push(int(args.args[args.curindex++].f));
}
else ThrowAbortException(X_OTHER, "Invalid parameter in pushv, int expected");
}
ACTION_RETURN_INT(self->Size()-1);
}
DEFINE_ACTION_FUNCTION_NATIVE(FDynArray_I32, Pop, ArrayPop<FDynArray_I32>)
{
PARAM_SELF_STRUCT_PROLOGUE(FDynArray_I32);

View file

@ -550,7 +550,21 @@ DEFINE_ACTION_FUNCTION_NATIVE(FStringStruct, ToDouble, StringToDbl)
ACTION_RETURN_FLOAT(self->ToDouble());
}
static void StringSplit(FString *self, TArray<FString> *tokens, const FString &delimiter, int keepEmpty)
static void StringSubst(FString *self, const FString &substr, const FString& replc)
{
self->Substitute(substr, replc);
}
DEFINE_ACTION_FUNCTION_NATIVE(FStringStruct, Substitute, StringSubst)
{
PARAM_SELF_STRUCT_PROLOGUE(FString);
PARAM_STRING(substr);
PARAM_STRING(replc);
StringSubst(self, substr, replc);
return 0;
}
static void StringSplit(FString* self, TArray<FString>* tokens, const FString& delimiter, int keepEmpty)
{
self->Split(*tokens, delimiter, static_cast<FString::EmptyTokenType>(keepEmpty));
}

View file

@ -49,6 +49,7 @@
#include "s_music.h"
#include "i_interface.h"
#include "base_sbar.h"
#include "image.h"
//==========================================================================
//
@ -339,8 +340,7 @@ DEFINE_ACTION_FUNCTION(_TexMan, GetName)
static int CheckForTexture(const FString& name, int type, int flags)
{
// ForceLookup is intentionally blocked here, this flag is for internal use only.
return TexMan.CheckForTexture(name, static_cast<ETextureType>(type), (flags & ~FTextureManager::TEXMAN_ForceLookup)).GetIndex();
return TexMan.CheckForTexture(name, static_cast<ETextureType>(type), flags).GetIndex();
}
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckForTexture, CheckForTexture)
@ -480,6 +480,20 @@ DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, OkForLocalization, OkForLocalization_)
ACTION_RETURN_INT(OkForLocalization_(name, subst));
}
static int UseGamePalette(int index)
{
auto tex = TexMan.GameByIndex(index, false);
if (!tex) return false;
auto image = tex->GetTexture()->GetImage();
return image ? image->UseGamePalette() : false;
}
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, UseGamePalette, UseGamePalette)
{
PARAM_PROLOGUE;
PARAM_INT(texid);
ACTION_RETURN_INT(UseGamePalette(texid));
}
//=====================================================================================
//
@ -870,6 +884,13 @@ DEFINE_ACTION_FUNCTION(FKeyBindings, GetAllKeysForCommand)
return 0;
}
DEFINE_ACTION_FUNCTION(FKeyBindings, GetBinding)
{
PARAM_SELF_STRUCT_PROLOGUE(FKeyBindings);
PARAM_INT(key);
ACTION_RETURN_STRING(self->GetBinding(key));
}
DEFINE_ACTION_FUNCTION(FKeyBindings, UnbindACommand)
{
PARAM_SELF_STRUCT_PROLOGUE(FKeyBindings);
@ -917,6 +938,7 @@ DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop);
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, handle);
DEFINE_GLOBAL_NAMED(PClass::AllClasses, AllClasses)
DEFINE_GLOBAL(Bindings)