- Backend update fron Raze, mainly new script exports and extensions.
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b193e582ce
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52554dc32c
21 changed files with 288 additions and 17 deletions
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@ -49,6 +49,7 @@
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#include "s_music.h"
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#include "i_interface.h"
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#include "base_sbar.h"
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#include "image.h"
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//==========================================================================
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//
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@ -339,8 +340,7 @@ DEFINE_ACTION_FUNCTION(_TexMan, GetName)
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static int CheckForTexture(const FString& name, int type, int flags)
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{
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// ForceLookup is intentionally blocked here, this flag is for internal use only.
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return TexMan.CheckForTexture(name, static_cast<ETextureType>(type), (flags & ~FTextureManager::TEXMAN_ForceLookup)).GetIndex();
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return TexMan.CheckForTexture(name, static_cast<ETextureType>(type), flags).GetIndex();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckForTexture, CheckForTexture)
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@ -480,6 +480,20 @@ DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, OkForLocalization, OkForLocalization_)
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ACTION_RETURN_INT(OkForLocalization_(name, subst));
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}
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static int UseGamePalette(int index)
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{
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auto tex = TexMan.GameByIndex(index, false);
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if (!tex) return false;
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auto image = tex->GetTexture()->GetImage();
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return image ? image->UseGamePalette() : false;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, UseGamePalette, UseGamePalette)
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{
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PARAM_PROLOGUE;
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PARAM_INT(texid);
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ACTION_RETURN_INT(UseGamePalette(texid));
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}
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//=====================================================================================
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//
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@ -870,6 +884,13 @@ DEFINE_ACTION_FUNCTION(FKeyBindings, GetAllKeysForCommand)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(FKeyBindings, GetBinding)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FKeyBindings);
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PARAM_INT(key);
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ACTION_RETURN_STRING(self->GetBinding(key));
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}
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DEFINE_ACTION_FUNCTION(FKeyBindings, UnbindACommand)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FKeyBindings);
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@ -917,6 +938,7 @@ DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, handle);
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DEFINE_GLOBAL_NAMED(PClass::AllClasses, AllClasses)
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DEFINE_GLOBAL(Bindings)
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