- texture manager update from Raze
* new texture format: ANM - this reads the first frame of a Build-ANM movie as a texture. * some preparations for indexed (paletted) rendering. * optimization of the patch texture checker - do not read in the entire file if checking the initial header is sufficient for rejecting it.
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15 changed files with 712 additions and 59 deletions
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@ -240,7 +240,7 @@ FTextureID FTextureManager::CheckForTexture (const char *name, ETextureType uset
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{
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// We intentionally only look for textures in subdirectories.
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// Any graphic being placed in the zip's root directory can not be found by this.
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if (strchr(name, '/'))
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if (strchr(name, '/') || (flags & TEXMAN_ForceLookup))
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{
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FGameTexture *const NO_TEXTURE = (FGameTexture*)-1;
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int lump = fileSystem.CheckNumForFullName(name);
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