- weapon drawing code refactor complete.

Setup and drawing are now done separately, this also no longer needs the Quad drawer.
This commit is contained in:
Christoph Oelckers 2018-05-04 23:11:37 +02:00
commit 52d73eabbf
10 changed files with 195 additions and 191 deletions

View file

@ -32,6 +32,7 @@
#include "r_utility.h"
#include "doomstat.h"
#include "g_levellocals.h"
#include "tarray.h"
#include "hwrenderer/scene/hw_drawstructs.h"
#include "gl/data/gl_vertexbuffer.h"
@ -219,6 +220,7 @@ void FDrawInfo::StartScene()
}
decals[0].Clear();
decals[1].Clear();
hudsprites.Clear();
}
//==========================================================================