- weapon drawing code refactor complete.
Setup and drawing are now done separately, this also no longer needs the Quad drawer.
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10 changed files with 195 additions and 191 deletions
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@ -32,6 +32,7 @@
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#include "r_utility.h"
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#include "doomstat.h"
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#include "g_levellocals.h"
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#include "tarray.h"
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#include "hwrenderer/scene/hw_drawstructs.h"
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#include "gl/data/gl_vertexbuffer.h"
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@ -219,6 +220,7 @@ void FDrawInfo::StartScene()
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}
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decals[0].Clear();
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decals[1].Clear();
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hudsprites.Clear();
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}
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//==========================================================================
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