Merge branch 'master' into new_level_refactor

# Conflicts:
#	src/am_map.cpp
This commit is contained in:
Christoph Oelckers 2019-02-03 09:20:13 +01:00
commit 53162a8a5c
6 changed files with 16 additions and 14 deletions

View file

@ -159,6 +159,7 @@ CVAR(Int, am_drawmapback, 1, CVAR_ARCHIVE);
CVAR(Bool, am_showkeys, true, CVAR_ARCHIVE);
CVAR(Int, am_showtriggerlines, 0, CVAR_ARCHIVE);
CVAR(Int, am_showthingsprites, 0, CVAR_ARCHIVE);
CVAR (Bool, am_showkeys_always, false, CVAR_ARCHIVE);
CUSTOM_CVAR(Int, am_emptyspacemargin, 0, CVAR_ARCHIVE)
{
@ -2942,7 +2943,7 @@ void DAutomap::drawThings ()
// That is the case for all default keys, however.
if (t->IsKindOf(NAME_Key))
{
if (G_SkillProperty(SKILLP_EasyKey))
if (G_SkillProperty(SKILLP_EasyKey) || am_showkeys_always)
{
// Already drawn by AM_drawKeys(), so don't draw again
color.Index = -1;
@ -3169,7 +3170,7 @@ void DAutomap::Drawer (int bottom)
drawWalls(allmap);
drawPlayers();
if (G_SkillProperty(SKILLP_EasyKey))
if (G_SkillProperty(SKILLP_EasyKey) || am_showkeys_always)
drawKeys();
if ((am_cheat >= 2 && am_cheat != 4) || allthings)
drawThings();