add fake light for model contrast
This commit is contained in:
parent
fb0df2a5b6
commit
53187ec640
7 changed files with 17 additions and 7 deletions
|
|
@ -178,4 +178,6 @@ CUSTOM_CVAR(Int, gl_spritelight, -1, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
|
|||
int get_gl_spritelight()
|
||||
{
|
||||
return gl_spritelight < 0 ? (screen->IsRayQueryEnabled() ? 1 : 0) : gl_spritelight;
|
||||
}
|
||||
}
|
||||
|
||||
CVAR(Bool, gl_fakemodellight, true, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
|
||||
|
|
|
|||
|
|
@ -63,4 +63,6 @@ EXTERN_CVAR(Bool, gl_strict_gldefs)
|
|||
EXTERN_CVAR(Int, gl_wireframe)
|
||||
EXTERN_CVAR(Color, gl_wireframecolor)
|
||||
|
||||
int get_gl_spritelight();
|
||||
int get_gl_spritelight();
|
||||
|
||||
EXTERN_CVAR(Bool, gl_fakemodellight)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue