add fake light for model contrast
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7 changed files with 17 additions and 7 deletions
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@ -844,7 +844,7 @@ void HWDrawInfo::PreparePlayerSprites3D(sector_t * viewsector, area_t in_area, F
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// set the lighting parameters
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if (hudsprite.RenderStyle.BlendOp != STYLEOP_Shadow && Level->HasDynamicLights && !isFullbrightScene() && gl_light_sprites)
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{
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GetDynSpriteLightList(playermo, lightdata);
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GetDynSpriteLightList(playermo, lightdata, true);
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hudsprite.lightindex = state.UploadLights(lightdata);
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}
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