add fake light for model contrast

This commit is contained in:
Ricardo Luís Vaz Silva 2025-01-19 12:15:48 -03:00 committed by Magnus Norddahl
commit 53187ec640
7 changed files with 17 additions and 7 deletions

View file

@ -844,7 +844,7 @@ void HWDrawInfo::PreparePlayerSprites3D(sector_t * viewsector, area_t in_area, F
// set the lighting parameters
if (hudsprite.RenderStyle.BlendOp != STYLEOP_Shadow && Level->HasDynamicLights && !isFullbrightScene() && gl_light_sprites)
{
GetDynSpriteLightList(playermo, lightdata);
GetDynSpriteLightList(playermo, lightdata, true);
hudsprite.lightindex = state.UploadLights(lightdata);
}