- fixed: Source for nailbomb damage in A_Explode should be the caller's target, if defined and the caller is a missile.

This commit is contained in:
Christoph Oelckers 2016-12-26 20:37:04 +01:00
commit 5327055495
3 changed files with 6 additions and 3 deletions

View file

@ -4476,7 +4476,9 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
puff = P_SpawnPuff(t1, pufftype, bleedpos, 0., 0., 2, puffFlags | PF_HITTHING | PF_TEMPORARY);
killPuff = true;
}
newdam = P_DamageMobj(trace.Actor, puff ? puff : t1, t1, damage, damageType, dmgflags|DMG_USEANGLE, trace.SrcAngleFromTarget);
auto src = t1;
if ((flags & LAF_TARGETISSOURCE) && t1 && t1->target) src = t1->target;
newdam = P_DamageMobj(trace.Actor, puff ? puff : t1, src, damage, damageType, dmgflags|DMG_USEANGLE, trace.SrcAngleFromTarget);
if (actualdamage != NULL)
{
*actualdamage = newdam;