Added ChangeTeam function for teamplay
Also removes the TeamLibrary global since all it did was call what should've been static functions.
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7 changed files with 49 additions and 22 deletions
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@ -3359,7 +3359,7 @@ static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allw
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// [CW] Parse any TEAMINFO lumps.
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if (!batchrun) Printf ("ParseTeamInfo: Load team definitions.\n");
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TeamLibrary.ParseTeamInfo ();
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FTeam::ParseTeamInfo ();
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R_ParseTrnslate();
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PClassActor::StaticInit ();
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