- moved the Stereo3D EyePose to their own file in hwrenderer/.
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13 changed files with 170 additions and 153 deletions
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@ -114,8 +114,8 @@ void FGLRenderer::AmbientOccludeScene(float m5)
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mBuffers->BindSceneColorTexture(1);
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mLinearDepthShader->Bind(NOQUEUE);
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if (gl_multisample > 1) mLinearDepthShader->Uniforms->SampleIndex = 0;
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mLinearDepthShader->Uniforms->LinearizeDepthA = 1.0f / GetZFar() - 1.0f / GetZNear();
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mLinearDepthShader->Uniforms->LinearizeDepthB = MAX(1.0f / GetZNear(), 1.e-8f);
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mLinearDepthShader->Uniforms->LinearizeDepthA = 1.0f / screen->GetZFar() - 1.0f / screen->GetZNear();
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mLinearDepthShader->Uniforms->LinearizeDepthB = MAX(1.0f / screen->GetZNear(), 1.e-8f);
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mLinearDepthShader->Uniforms->InverseDepthRangeA = 1.0f;
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mLinearDepthShader->Uniforms->InverseDepthRangeB = 0.0f;
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mLinearDepthShader->Uniforms->Scale = sceneScale;
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