- Added three missile impact pointer changing flags.
- HITTARGET, HITMASTER, and HITTRACER. - A missile that dies hitting an actor will set this impacted actor as the new target/master/tracer, depending on specifications.
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3 changed files with 10 additions and 1 deletions
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@ -247,7 +247,10 @@ static FFlagDef ActorFlags[]=
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DEFINE_FLAG(MF7, DONTTHRUST, AActor, flags7),
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DEFINE_FLAG(MF7, ALLOWPAIN, AActor, flags7),
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DEFINE_FLAG(MF7, CAUSEPAIN, AActor, flags7),
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DEFINE_FLAG(MF7, HITTARGET, AActor, flags7),
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DEFINE_FLAG(MF7, HITMASTER, AActor, flags7),
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DEFINE_FLAG(MF7, HITTRACER, AActor, flags7),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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DEFINE_FLAG2(FX_ROCKET, ROCKETTRAIL, AActor, effects),
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