Merge branch 'master' into asmjit

This commit is contained in:
Christoph Oelckers 2018-11-17 20:16:03 +01:00
commit 533f66396d
11 changed files with 211 additions and 161 deletions

View file

@ -2767,9 +2767,9 @@ void A_DoChase (AActor *actor, bool fastchase, FState *meleestate, FState *missi
//==========================================================================
// [MC] Code is almost a duplicate of CanCollideWith but with changes to
// accommodate checking of just one actor.
bool P_CanResurrect(AActor *tmthing, AActor *thing)
bool P_CanResurrect(AActor *raiser, AActor *thing)
{
if (tmthing == nullptr)
if (raiser == nullptr)
return false;
static unsigned VIndex = ~0u;
@ -2779,12 +2779,12 @@ bool P_CanResurrect(AActor *tmthing, AActor *thing)
assert(VIndex != ~0u);
}
VMValue params[3] = { tmthing, thing, false };
VMValue params[3] = { raiser, thing, false };
VMReturn ret;
int retval;
ret.IntAt(&retval);
auto clss = tmthing->GetClass();
auto clss = raiser->GetClass();
VMFunction *func = clss->Virtuals.Size() > VIndex ? clss->Virtuals[VIndex] : nullptr;
if (func != nullptr)
{
@ -2793,7 +2793,7 @@ bool P_CanResurrect(AActor *tmthing, AActor *thing)
}
// Pointless to be running it again if it's just self.
if (thing == nullptr || thing == tmthing)
if (thing == nullptr || thing == raiser)
return true;
std::swap(params[0].a, params[1].a);