- scriptified the remains of APowerup.
- ensure that actor defaults contain a valid virtual table and class pointer so that they can actually use virtual and class-dependent method functions. This is needed for retrieving script variables from them.
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15 changed files with 65 additions and 172 deletions
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@ -341,22 +341,11 @@ bool AInventory::Grind(bool items)
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// AInventory :: DoEffect
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//
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// Handles any effect an item might apply to its owner
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// Normally only used by subclasses of APowerup
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// Normally only used by subclasses of Powerup
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//
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//===========================================================================
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void AInventory::DoEffect ()
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{
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}
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DEFINE_ACTION_FUNCTION(AInventory, DoEffect)
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{
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PARAM_SELF_PROLOGUE(AInventory);
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self->DoEffect();
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return 0;
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}
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void AInventory::CallDoEffect()
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void AInventory::DoEffect()
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{
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IFVIRTUAL(AInventory, DoEffect)
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{
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@ -364,7 +353,6 @@ void AInventory::CallDoEffect()
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VMFrameStack stack;
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GlobalVMStack.Call(func, params, 1, nullptr, 0, nullptr);
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}
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else DoEffect();
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}
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