- got rid of FileSystem::GetFileData.

Using FMemFile is better in all these places.
This commit is contained in:
Christoph Oelckers 2023-08-19 16:49:07 +02:00
commit 5398045f7d
14 changed files with 50 additions and 84 deletions

View file

@ -1934,9 +1934,9 @@ static FString CheckGameInfo(TArray<FString> & pwads)
if (num >= 0)
{
// Found one!
auto data = check.GetFileData(num);
auto data = check.ReadFile(num);
auto wadname = check.GetResourceFileName(check.GetFileContainer(num));
return ParseGameInfo(pwads, wadname, (const char*)data.Data(), data.Size());
return ParseGameInfo(pwads, wadname, data.GetString(), (int)data.GetSize());
}
}
return "";