- got rid of FileSystem::GetFileData.
Using FMemFile is better in all these places.
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14 changed files with 50 additions and 84 deletions
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@ -1934,9 +1934,9 @@ static FString CheckGameInfo(TArray<FString> & pwads)
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if (num >= 0)
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{
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// Found one!
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auto data = check.GetFileData(num);
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auto data = check.ReadFile(num);
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auto wadname = check.GetResourceFileName(check.GetFileContainer(num));
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return ParseGameInfo(pwads, wadname, (const char*)data.Data(), data.Size());
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return ParseGameInfo(pwads, wadname, data.GetString(), (int)data.GetSize());
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}
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}
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return "";
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