Added silent line teleport prediction
- Allow activation of line teleport specials during prediction - Moved prediction functions to improve uncapped framerates
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7 changed files with 107 additions and 13 deletions
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@ -756,9 +756,9 @@ void D_Display ()
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}
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screen->SetBlendingRect(viewwindowx, viewwindowy,
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viewwindowx + viewwidth, viewwindowy + viewheight);
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P_PredictPlayer(&players[consoleplayer]);
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//P_PredictPlayer(&players[consoleplayer]);
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Renderer->RenderView(&players[consoleplayer]);
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P_UnPredictPlayer();
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//P_UnPredictPlayer();
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if ((hw2d = screen->Begin2D(viewactive)))
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{
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// Redraw everything every frame when using 2D accel
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