Added silent line teleport prediction

- Allow activation of line teleport specials during prediction
- Moved prediction functions to improve uncapped framerates
This commit is contained in:
Edward Richardson 2014-08-23 15:17:11 +12:00
commit 53b6e7d4d5
7 changed files with 107 additions and 13 deletions

View file

@ -756,9 +756,9 @@ void D_Display ()
}
screen->SetBlendingRect(viewwindowx, viewwindowy,
viewwindowx + viewwidth, viewwindowy + viewheight);
P_PredictPlayer(&players[consoleplayer]);
//P_PredictPlayer(&players[consoleplayer]);
Renderer->RenderView(&players[consoleplayer]);
P_UnPredictPlayer();
//P_UnPredictPlayer();
if ((hw2d = screen->Begin2D(viewactive)))
{
// Redraw everything every frame when using 2D accel