Added silent line teleport prediction

- Allow activation of line teleport specials during prediction
- Moved prediction functions to improve uncapped framerates
This commit is contained in:
Edward Richardson 2014-08-23 15:17:11 +12:00
commit 53b6e7d4d5
7 changed files with 107 additions and 13 deletions

View file

@ -380,7 +380,9 @@ bool P_TeleportMove(AActor *thing, fixed_t x, fixed_t y, fixed_t z, bool telefra
// ... and some items can never be telefragged while others will be telefragged by everything that teleports upon them.
if ((StompAlwaysFrags && !(th->flags6 & MF6_NOTELEFRAG)) || (th->flags7 & MF7_ALWAYSTELEFRAG))
{
P_DamageMobj(th, thing, thing, TELEFRAG_DAMAGE, NAME_Telefrag, DMG_THRUSTLESS);
// Don't actually damage if predicting a teleport
if (thing->player == NULL || !(thing->player->cheats & CF_PREDICTING))
P_DamageMobj(th, thing, thing, TELEFRAG_DAMAGE, NAME_Telefrag, DMG_THRUSTLESS);
continue;
}
return false;
@ -1981,13 +1983,6 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y,
thing->AdjustFloorClip();
}
// [RH] Don't activate anything if just predicting
if (thing->player && (thing->player->cheats & CF_PREDICTING))
{
thing->flags6 &= ~MF6_INTRYMOVE;
return true;
}
// if any special lines were hit, do the effect
if (!(thing->flags & (MF_TELEPORT | MF_NOCLIP)))
{
@ -1998,7 +1993,11 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y,
oldside = P_PointOnLineSide(oldx, oldy, ld);
if (side != oldside && ld->special && !(thing->flags6 & MF6_NOTRIGGER))
{
if (thing->player)
if (thing->player && (thing->player->cheats & CF_PREDICTING))
{
P_PredictLine(ld, thing, oldside, SPAC_Cross);
}
else if (thing->player)
{
P_ActivateLine(ld, thing, oldside, SPAC_Cross);
}
@ -2024,6 +2023,13 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y,
}
}
// [RH] Don't activate anything if just predicting
if (thing->player && (thing->player->cheats & CF_PREDICTING))
{
thing->flags6 &= ~MF6_INTRYMOVE;
return true;
}
// [RH] Check for crossing fake floor/ceiling
newsec = thing->Sector;
if (newsec->heightsec && oldsec->heightsec && newsec->SecActTarget)