Added direct native functions to the remaining content of vmthunks.cpp
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62efe11a85
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7 changed files with 31 additions and 31 deletions
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@ -110,19 +110,19 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, FindHighestCeilingSurrounding, FindHighes
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}
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DEFINE_ACTION_FUNCTION(_Sector, FindMinSurroundingLight)
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, FindMinSurroundingLight, FindMinSurroundingLight)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(min);
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auto h = self->FindMinSurroundingLight(min);
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auto h = FindMinSurroundingLight(self, min);
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ACTION_RETURN_INT(h);
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}
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DEFINE_ACTION_FUNCTION(_Sector, FindHighestFloorPoint)
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, FindHighestFloorPoint, FindHighestFloorPoint)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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vertex_t *v;
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double h = self->FindHighestFloorPoint(&v);
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double h = FindHighestFloorPoint(self, &v);
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if (numret > 0) ret[0].SetFloat(h);
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if (numret > 1) ret[1].SetPointer(v);
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return numret;
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@ -498,7 +498,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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self->SetYScale(pos, o);
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}
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DEFINE_ACTION_FUNCTION(_Sector, SetYScale)
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetYScale, SetYScale)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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