- fixed: Degeneration should use the same base health value as all the rest of the engine.
- also replaced deh.MaxHealth in the bot code which was the only other remaining case where this was used as health limiter.
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2 changed files with 5 additions and 4 deletions
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@ -2677,10 +2677,11 @@ void P_PlayerThink (player_t *player)
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// Apply degeneration.
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if (dmflags2 & DF2_YES_DEGENERATION)
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{
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if ((level.time % TICRATE) == 0 && player->health > deh.MaxHealth)
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int maxhealth = player->mo->GetMaxHealth() + player->mo->stamina;
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if ((level.time % TICRATE) == 0 && player->health > maxhealth)
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{
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if (player->health - 5 < deh.MaxHealth)
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player->health = deh.MaxHealth;
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if (player->health - 5 < maxhealth)
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player->health = maxhealth;
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else
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player->health--;
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