Added network load balancing
- Guests can now attempt to match latency with the arbitrator. (net_loadbalance) - Added althud feature to show arbitrator and local latency. (hud_showlag 1 is on for netgames, 2 is always on)
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4 changed files with 86 additions and 4 deletions
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@ -37,6 +37,7 @@
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// copy would be.
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#include "doomtype.h"
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#include "doomdef.h"
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#include "v_video.h"
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#include "gi.h"
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#include "c_cvars.h"
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@ -48,6 +49,7 @@
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#include "p_local.h"
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#include "doomstat.h"
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#include "g_level.h"
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#include "d_net.h"
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#include <time.h>
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@ -73,6 +75,7 @@ CVAR (Bool, hud_showscore, false, CVAR_ARCHIVE); // for user maintained score
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CVAR (Bool, hud_showweapons, true, CVAR_ARCHIVE); // Show weapons collected
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CVAR (Int , hud_showtime, 0, CVAR_ARCHIVE); // Show time on HUD
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CVAR (Int , hud_timecolor, CR_GOLD,CVAR_ARCHIVE); // Color of in-game time on HUD
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CVAR (Int , hud_showlag, 0, CVAR_ARCHIVE); // Show input latency (maketic - gametic difference)
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CVAR (Int, hud_ammo_red, 25, CVAR_ARCHIVE) // ammo percent less than which status is red
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CVAR (Int, hud_ammo_yellow, 50, CVAR_ARCHIVE) // ammo percent less is yellow more green
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@ -917,6 +920,49 @@ static void DrawTime()
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DrawHudText(SmallFont, hud_timecolor, timeString, hudwidth - width, height, FRACUNIT);
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}
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//---------------------------------------------------------------------------
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//
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// Draw in-game latency
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//
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//---------------------------------------------------------------------------
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static void DrawLatency()
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{
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if (hud_showlag <= 0 ||
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(hud_showlag == 1 && !netgame) ||
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hud_showlag > 2)
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{
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return;
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}
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int localdelay = (maketic - gametic) * (1000 / TICRATE);
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int arbitratordelay = (arb_maketic * ticdup) * (1000 / TICRATE);
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int color = CR_GREEN;
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if (MAX(localdelay, arbitratordelay) > 200)
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{
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color = CR_YELLOW;
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}
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if (MAX(localdelay, arbitratordelay) > 400)
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{
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color = CR_ORANGE;
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}
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if (MAX(localdelay, arbitratordelay) >= ((BACKUPTICS / 2 - 1) * ticdup) * (1000 / TICRATE))
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{
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color = CR_RED;
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}
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char tempstr[32];
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const int millis = (level.time % TICRATE) * (1000 / TICRATE);
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mysnprintf(tempstr, sizeof(tempstr), "a:%dms - l:%dms", arbitratordelay, localdelay);
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const int characterCount = strlen(tempstr);
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const int width = SmallFont->GetCharWidth('0') * characterCount + 2; // small offset from screen's border
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const int height = SmallFont->GetHeight() * 2;
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DrawHudText(SmallFont, color, tempstr, hudwidth - width, height, FRACUNIT);
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}
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//---------------------------------------------------------------------------
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//
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@ -982,6 +1028,7 @@ void DrawHUD()
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if (idmypos) DrawCoordinates(CPlayer);
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DrawTime();
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DrawLatency();
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}
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else
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{
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