- moved image format detection logic from FTexture to FImageSource.
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34884e2756
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5448874c6e
18 changed files with 146 additions and 109 deletions
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@ -412,7 +412,9 @@ FTextureID FTextureManager::CreateTexture (int lumpnum, ETextureType usetype)
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{
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if (lumpnum != -1)
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{
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FTexture *out = FTexture::CreateTexture(lumpnum, usetype);
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FString str;
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Wads.GetLumpName(str, lumpnum);
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FTexture *out = FTexture::CreateTexture(str, lumpnum, usetype);
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if (out != NULL) return AddTexture (out);
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else
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@ -559,7 +561,7 @@ void FTextureManager::AddHiresTextures (int wadnum)
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if (amount == 0)
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{
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// A texture with this name does not yet exist
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FTexture * newtex = FTexture::CreateTexture (firsttx, ETextureType::Any);
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FTexture * newtex = FTexture::CreateTexture (Name, firsttx, ETextureType::Any);
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if (newtex != NULL)
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{
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newtex->UseType=ETextureType::Override;
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@ -570,7 +572,7 @@ void FTextureManager::AddHiresTextures (int wadnum)
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{
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for(unsigned int i = 0; i < tlist.Size(); i++)
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{
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FTexture * newtex = FTexture::CreateTexture (firsttx, ETextureType::Any);
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FTexture * newtex = FTexture::CreateTexture ("", firsttx, ETextureType::Any);
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if (newtex != NULL)
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{
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FTexture * oldtex = Textures[tlist[i].GetIndex()].Texture;
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@ -669,7 +671,7 @@ void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build
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(sl=oldtex->GetSourceLump()) >= 0 && Wads.GetLumpNamespace(sl) == ns_sprites)
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)
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{
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FTexture * newtex = FTexture::CreateTexture (lumpnum, ETextureType::Any);
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FTexture * newtex = FTexture::CreateTexture ("", lumpnum, ETextureType::Any);
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if (newtex != NULL)
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{
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// Replace the entire texture and adjust the scaling and offset factors.
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@ -708,14 +710,13 @@ void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build
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if (lumpnum>=0)
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{
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FTexture *newtex = FTexture::CreateTexture(lumpnum, ETextureType::Override);
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FTexture *newtex = FTexture::CreateTexture(src, lumpnum, ETextureType::Override);
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if (newtex != NULL)
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{
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// Replace the entire texture and adjust the scaling and offset factors.
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newtex->bWorldPanning = true;
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newtex->SetScaledSize(width, height);
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newtex->Name = src;
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FTextureID oldtex = TexMan.CheckForTexture(src, ETextureType::MiscPatch);
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if (oldtex.isValid())
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@ -911,7 +912,7 @@ void FTextureManager::AddTexturesForWad(int wadnum, FMultipatchTextureBuilder &b
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// Try to create a texture from this lump and add it.
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// Unfortunately we have to look at everything that comes through here...
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FTexture *out = FTexture::CreateTexture(i, skin ? ETextureType::SkinGraphic : ETextureType::MiscPatch);
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FTexture *out = FTexture::CreateTexture(Name, i, skin ? ETextureType::SkinGraphic : ETextureType::MiscPatch);
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if (out != NULL)
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{
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