- changed the 2D draw abort check to use a dedicated variable, that gets set in Begin2D and unset at the end of D_Display.
This is really all the extent where 2D draw operations may be allowed. Trying to detect this from other variables is not reliable.
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7 changed files with 8 additions and 6 deletions
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@ -937,7 +937,7 @@ void D_Display ()
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I_FreezeTime(false);
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GSnd->SetSfxPaused(false, 1);
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}
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screen->End2D();
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cycles.Unclock();
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FrameCycles = cycles;
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}
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