- removed some references to r_viewpoint in game code

Mainly to reduce number of search results.
This commit is contained in:
Christoph Oelckers 2018-06-19 11:20:36 +02:00
commit 548ccb1df4
6 changed files with 32 additions and 26 deletions

View file

@ -679,6 +679,7 @@ void D_Display ()
players[consoleplayer].camera = players[consoleplayer].mo;
}
auto &vp = r_viewpoint;
if (viewactive)
{
DAngle fov = 90.f;
@ -689,7 +690,7 @@ void D_Display ()
fov = cam->player->FOV;
else fov = cam->CameraFOV;
}
R_SetFOV(r_viewpoint, fov);
R_SetFOV(vp, fov);
}
// [RH] change the screen mode if needed
@ -718,7 +719,7 @@ void D_Display ()
// change the view size if needed
if (setsizeneeded && StatusBar != NULL)
{
R_ExecuteSetViewSize (r_viewpoint, r_viewwindow);
R_ExecuteSetViewSize (vp, r_viewwindow);
}
setmodeneeded = false;
@ -817,7 +818,7 @@ void D_Display ()
{
StatusBar->DrawCrosshair();
}
StatusBar->CallDraw (HUD_AltHud, r_viewpoint.TicFrac);
StatusBar->CallDraw (HUD_AltHud, vp.TicFrac);
StatusBar->DrawTopStuff (HUD_AltHud);
}
else
@ -825,13 +826,13 @@ void D_Display ()
{
EHudState state = DrawFSHUD ? HUD_Fullscreen : HUD_None;
StatusBar->DrawBottomStuff (state);
StatusBar->CallDraw (state, r_viewpoint.TicFrac);
StatusBar->CallDraw (state, vp.TicFrac);
StatusBar->DrawTopStuff (state);
}
else
{
StatusBar->DrawBottomStuff (HUD_StatusBar);
StatusBar->CallDraw (HUD_StatusBar, r_viewpoint.TicFrac);
StatusBar->CallDraw (HUD_StatusBar, vp.TicFrac);
StatusBar->DrawTopStuff (HUD_StatusBar);
}
//stb.Unclock();