- removed some references to r_viewpoint in game code

Mainly to reduce number of search results.
This commit is contained in:
Christoph Oelckers 2018-06-19 11:20:36 +02:00
commit 548ccb1df4
6 changed files with 32 additions and 26 deletions

View file

@ -169,10 +169,11 @@ static int DoomSpecificInfo (char *buffer, char *end)
}
else
{
p += snprintf (buffer+p, size-p, "\n\nviewx = %f", r_viewpoint.Pos.X);
p += snprintf (buffer+p, size-p, "\nviewy = %f", r_viewpoint.Pos.Y);
p += snprintf (buffer+p, size-p, "\nviewz = %f", r_viewpoint.Pos.Z);
p += snprintf (buffer+p, size-p, "\nviewangle = %f", r_viewpoint.Angles.Yaw.Degrees);
auto &vp = r_viewpoint;
p += snprintf (buffer+p, size-p, "\n\nviewx = %f", vp.Pos.X);
p += snprintf (buffer+p, size-p, "\nviewy = %f", vp.Pos.Y);
p += snprintf (buffer+p, size-p, "\nviewz = %f", vp.Pos.Z);
p += snprintf (buffer+p, size-p, "\nviewangle = %f", vp.Angles.Yaw.Degrees);
}
}
buffer[p++] = '\n';