- removed some references to r_viewpoint in game code
Mainly to reduce number of search results.
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86975a71e8
commit
548ccb1df4
6 changed files with 32 additions and 26 deletions
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@ -169,10 +169,11 @@ static int DoomSpecificInfo (char *buffer, char *end)
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}
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else
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{
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p += snprintf (buffer+p, size-p, "\n\nviewx = %f", r_viewpoint.Pos.X);
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p += snprintf (buffer+p, size-p, "\nviewy = %f", r_viewpoint.Pos.Y);
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p += snprintf (buffer+p, size-p, "\nviewz = %f", r_viewpoint.Pos.Z);
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p += snprintf (buffer+p, size-p, "\nviewangle = %f", r_viewpoint.Angles.Yaw.Degrees);
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auto &vp = r_viewpoint;
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p += snprintf (buffer+p, size-p, "\n\nviewx = %f", vp.Pos.X);
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p += snprintf (buffer+p, size-p, "\nviewy = %f", vp.Pos.Y);
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p += snprintf (buffer+p, size-p, "\nviewz = %f", vp.Pos.Z);
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p += snprintf (buffer+p, size-p, "\nviewangle = %f", vp.Angles.Yaw.Degrees);
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}
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}
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buffer[p++] = '\n';
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