- removed the obsolete Doomsday 1.8-style texture pack support.
This poorly integrated into the texture system and wasn't compatible with modern texture packs anymore so its usefulness was questionable.
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11 changed files with 8 additions and 436 deletions
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@ -319,8 +319,7 @@ void FGLRenderState::ApplyMaterial(FMaterial *mat, int clampmode, int translatio
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int usebright = false;
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int maxbound = 0;
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// Textures that are already scaled in the texture lump will not get replaced by hires textures.
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int flags = mat->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled() && clampmode <= CLAMP_XY) ? CTF_CheckHires : 0;
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int flags = mat->isExpanded() ? CTF_Expand : 0;
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int numLayers = mat->GetLayers();
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auto base = static_cast<FHardwareTexture*>(mat->GetLayer(0, translation));
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