- Use the standard DObject type system for the PSymbol hierarchy.
SVN r2264 (scripting)
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9 changed files with 65 additions and 95 deletions
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@ -2976,12 +2976,10 @@ int DLevelScript::LineFromID(int id)
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static void SetUserVariable(AActor *self, FName varname, int index, int value)
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{
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PSymbol *sym = self->GetClass()->Symbols.FindSymbol(varname, true);
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int max;
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PSymbolVariable *var;
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PSymbolVariable *var = dyn_cast<PSymbolVariable>(self->GetClass()->Symbols.FindSymbol(varname, true));
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if (sym == NULL || sym->SymbolType != SYM_Variable ||
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!(var = static_cast<PSymbolVariable *>(sym))->bUserVar)
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if (var == NULL || !var->bUserVar)
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{
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return;
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}
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@ -3006,12 +3004,10 @@ static void SetUserVariable(AActor *self, FName varname, int index, int value)
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static int GetUserVariable(AActor *self, FName varname, int index)
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{
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PSymbol *sym = self->GetClass()->Symbols.FindSymbol(varname, true);
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int max;
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PSymbolVariable *var;
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PSymbolVariable *var = dyn_cast<PSymbolVariable>(self->GetClass()->Symbols.FindSymbol(varname, true));
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if (sym == NULL || sym->SymbolType != SYM_Variable ||
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!(var = static_cast<PSymbolVariable *>(sym))->bUserVar)
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if (var == NULL || !var->bUserVar)
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{
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return 0;
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}
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