- Removed WARPF_MULHEIGHT. Enable its ability by default.
- WARPF_ADDHEIGHT will simply change HeightOffset from multiplying to adding by default.
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3 changed files with 1 additions and 3 deletions
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@ -698,7 +698,7 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
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{
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zofs += reference->height + heightoffset;
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}
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else if (flags & WARPF_MULHEIGHT)
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else
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{
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zofs += FixedMul(reference->height, heightoffset);
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}
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